Clan War Strategy: Golem, Valkyrie, & Hog Rider Attack Breakdown
Except if you are truly into cultivating without anyone else or trophy pushing, tribe wars are the attention on your involvement in Clash of Clans. It is the best type of rivalry the game has grown hitherto, even with the widespread and known issues with match making and designing. Thus, have a solid war assault system that you can use against most bases is basic to your prosperity and that of your group. Enter the Golem, Valkyrie and Hog Rider assault – otherwise known as the GoVaHo.The incredible thing about the GoVaHo is that it is a tribe war methodology that can be utilized effectively from Town Hall 8 through Town Hall 10. (Note: While it is as yet useable at TH11, the Eagle effects dropping the overwhelming starting wave in this assault). So how about we see which troops you have to make for Town Halls 8-10, perfect bases, and the execution of the assault.
Troop Breakdown
Here is the quantity of troops and spells you should finish the GoVaHo assault at Town Hall levels 8, 9, and 10.
Town Hall 8 (Camp Space 200):
2 Golems
14 Hog Riders
4 Valkyries
8 Wizards
3 Wallbreakers
1 Rage Spell
1 Heal Spell
3 Earthquake Spells
Faction Castle: 3 Valkyries and 1 Earthquake Spell
Note: At every Town Hall you can alter the quantities of Hog Riders and Valkyries dependent on your solace level with each, level of your troops and troops you can get in your faction château.
Town Hall 9 (Camp Space 220):
1 Golem
14 Hog Riders
10 Valkyries
8 Wizards
4 Wallbreakers
1 Rage Spell
1 Heal Spell
2 Jump Spells
Family Castle: 1 Golem and 1 Poison Spell
Town Hall 10 (Camp Space 240):
1 Golem
14 Hog Riders
10 Valkyries
8 Wizards
4 Wallbreakers
1 Rage Spell
1 Heal Spell
2 Jump Spells
1 Poison Spell
20 Capacity dependent on structure (Perhaps bowmen or followers to pick off outside structures, or more Hog Riders or Valkyries if the base has pretty much compartments.)
Faction Castle: 1 Golem, 1 Giant and 1 Freeze Spell
Which Bases to Target with the GoVaHo?
This is the place learning this assault style truly winds up accommodating. There are not many base plans that can't be three featured by this assault. Each Town Hall 8 and 9 can be separated by GoVaHo. Town Hall 10s are typically a sheltered two-star, with the third star contingent upon Hero levels, the safeguards Inferno Tower levels and the aggressors' expertise level with the procedure.
The main ones to conceivably stay away from are hover bases since it ends up more earnestly to anticipate the pathing of the golems and valks toward the begin. Regularly, a Queen Walk is perfect for the begin for those bases.
Assault Strategy
Here is the well ordered guide for how to execute the Golem, Valkyrie, Hog Rider (GoVaHo) assault.
Preceding Attacking – Thoroughly scout the base to (an) affirm where the Archer Queen is (you need to keep away from your Hog Riders heading towards her), (b) decide whether the stronghold troops can without much of a stretch be hauled out, or if not so, all things considered they will be activated, (c) affirming how wide of a pipe you have to guarantee the troops head into the center of the base, and (d) where you need your wallbreakers to hit.
Golems and Wizards – Once you've recognized the side of the base you are beginning from spot your Golems separated from one another along that divider. At that point behind them space out individual wizards to get out the outside structures. Try to have your Golems drawing fire from the protections on that side.
Wallbreakers and EQ/Jump Spell – As the last structures are falling outside send in 1 test wallbreaker to the perfect spot, at that point the staying ones once you've decided whether any springs or bombs were put there. After that thumbs up and drop your tremor or bounce spaces to set the way for the golems.
Saints and Poison – At this point the guarded mansion troops are likely traveled your direction. Spot the saints directly behind the Golems and quickly get the toxic substance onto those palace troops. For TH8s, you'll be without a toxin spell and the Archer Queen, so ensure you have enough wizards halfway to slaughter those troops.
Valkyries and Rage – Once the palace is dead, send in 1 test valk to test the pathing and afterward the remaining once you affirm they will enter the center of the base. Never let a château mythical serpent or nut case decimate your assault by sending in the valks too early. Spot your Rage Spell over the valks inside the base and watch the turmoil.
Hoard Riders and Heal – With the guards occupied and the center of the base gone, dispatch the Hog Riders on one side, giving them a chance to work clockwise or counterclockwise, in view of your entrance point. Be prepared with the Heal Spell for when they experience a goliath bomb, Wizard Tower or Bomb Tower.
Varieties:
Now and again, you'll need more hoards (more compartments) or a Freeze Spell (conflicting with Infernos to purchase the Valkyries additional time in the center. A few bases you will almost certainly get to enough of the center with the wallbreakers and one Jump Spell, getting yourself space for an additional fury or recuperate spell.
In the event that at first you battle with making the pipe, coordinating the Valkyries, choosing situation of the Hog Riders, and so on don't get disheartened. Utilize the test mode and your family mates to get practice assaults in. GoVaHo merits your time and asset speculation to learn. When you do, you'll acquire six star results for your tribe during war day. Good karma and conflict on!
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